AI Insights · Timothy · April 2024
Top 5 Third Person Games on Android in Italy: Q1 2024
In Q1 2024, the top 5 third-person games on Android in Italy showed varied performance in terms of downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
The first quarter of 2024 saw significant activity in the top 5 third-person games on the Android platform in Italy. Here's a closer look at their performance based on data from Sensor Tower.
Last War:Survival Game from FirstFun demonstrated impressive growth in weekly revenue, beginning at approximately $24.7K in early January and surging to around $94K by the end of March. Weekly downloads exhibited fluctuations, peaking at 44.7K in the first week before tapering off to 8.7K in the final week. Active users also showed an upward trend, starting at 81.2K and reaching 91.3K by early March, before a slight decline to 68.8K by the end of the quarter.
PUBG MOBILE by Level Infinite maintained a steady weekly revenue, starting at $37.1K and ending at $62.2K. Weekly downloads remained relatively stable, ranging from 3K to 4.7K. Active users fluctuated slightly but generally held steady, starting at 115.3K and ending at 122.6K.
DRAGON BALL LEGENDS from Bandai Namco Entertainment experienced a notable dip in weekly revenue from $109.3K at the start of January to a low of $18.1K in mid-February, before rebounding to $28.7K by the end of March. Downloads saw a drop from 4.6K to 3.9K over the quarter. The number of active users also declined from 218.1K to 139.1K.
Genshin Impact by COGNOSPHERE PTE. LTD. had a variable revenue stream, starting at $24.2K and peaking at $44.3K in late January, before dropping to $16.5K by the end of March. Downloads decreased from 5.4K to 2.5K, while active users also saw a decline from 74.7K to 67.1K.
DRAGON BALL Z DOKKAN BATTLE, another title from Bandai Namco Entertainment, experienced fluctuations in weekly revenue, starting at $47.5K and ending at $19.2K. Downloads rose significantly in mid-February, peaking at 9.5K, before settling back to 1.7K. Active users remained relatively stable, starting at 62.8K and ending at 54.8K.
For more detailed insights and trends, visit Sensor Tower.